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MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation-Pradeep Mamgain

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DescriptionThe MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D.Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-stepKey Features• Covers Cinema 4D’s updated user interface, navigation, tools, functions, and commands.• Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features.• Covers polygon, subdivision, spline, and volumetric modeling techniques.• Explains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers. • Explains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation.• Explains the depth-of-field and motion blur effects.• Covers Cinema 4D lights.• Covers the product visualization and interior rendering techniques.• Covers UV mapping.• Explains the process of creating various materials. • Covers the Node Editor and nodes in detail.• Features 85 hands-on exercises – complete with before and after files.• Features 26 practice activities to test the knowledge gained.• Additional guidance is provided in the form of tips, notes, and cautions.• Important terms are in bold face so that you never miss them.• The content under “What just happened?” heading explains the working of the instructions.• The content under “What next?” heading tells you about the procedure you will follow after completing a step(s).Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.• Tech support from the author.• Access to each exercise’s initial and final states along with the resources used in hands-on exercises.• Quiz to assess the knowledge..Brief Table of ContentsUnit CM1: Introduction to Cinema 4D R20Unit CM2: Tools of the TradeUnit CM3: Spline ModelingUnit CM4: Polygon ModelingUnit CMP: Practice Activities [Modeling]Unit CV1: Volumes - IUnit CV2: Volumes - IIUnit CVP: Practice Activities [Volumes]Unit CR1: Standard RendererUnit CR2: Other RenderersUnit CR3: LightingUnit CT1: Introduction to UV MappingUnit CT2: Material PresetsUnit CT3: Creating MaterialsUnit CT4: Node-Based MaterialsUnit CNA: Understanding Animation and KeyframesUnit CMA: Appendix - Quiz Answers [Modeling]Unit CVA: Appendix - Quiz Answers [Volumes]For more info, visit PADEXI ACADEMY'S website.

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